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Dengeki bunko fighting climax ignition us
Dengeki bunko fighting climax ignition us





  1. #Dengeki bunko fighting climax ignition us software#
  2. #Dengeki bunko fighting climax ignition us Pc#

It’s a walking paradox of game design that feels like it’s trying to appeal to everyone, but instead feels inconsistent and flawed. It has a roster of beloved anime characters but rarely references the story behind any of them. Its roster is largely unbalanced, but its assist system allows for complex matchups. Its core mechanics are simple and mashable, but its deeper mechanics are tough for even veteran fighting gamers to keep track of. Then we have Dengeki Bunko: Fighting Climax, the recent crossover anime fighter from SEGA, and it feels like it can’t decide which camp to be in.

#Dengeki bunko fighting climax ignition us Pc#

(Interested in merging the two? PC Fighter Rising Thunder tried to split the difference with mixed success.) These are titles like the Dragon Ball Z series, the Naruto Shippuden series, and other anime inspired titles. They also prioritize single player plot heavy modes as opposed to versus play. They have very easy but shallow mechanics and prioritize making its characters feel true to their parent IP instead of feeling balanced.

dengeki bunko fighting climax ignition us

The franchise fighter, however, does the opposite. These are games like Street Fighter V, Mortal Kombat X, and Guilty Gear Xrd, which are fun because of their deep systems and competitive rosters. The hardcore fighter prioritizes it’s mechanics above all else. The modern fighting game genre can be broken down into two different styles, and Dengeki Bunko: Fighting Climax doesn’t quite fit either. Available on the PS3 (reviewed), and PS Vita.

dengeki bunko fighting climax ignition us

#Dengeki bunko fighting climax ignition us software#

Developed by Ecole Software and French Bread.







Dengeki bunko fighting climax ignition us